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DESIGN

Hermes — Fleet Intelligence. The dispatch brain and the God view for Rechaj ops: every keke, battery, station, technician and KaaG unit on one near-black command map, legible at a glance and actionable in one click. UI to the hermes-java-api telemetry / dispatch / command service. The canonical interactive build lives at flows/god-view/ — read its design.md before touching any Hermes screen.

Hermes is the one Rechaj surface that runs dark, because it is a 24/7 command center (station tablet, dispatch phone), not a transactional app. The dark basemap recedes so the assets emit the only light — brightness is activity, motion is movement, status is felt before it’s read. The audience is every ops team (Field Support, Swap, Charging, KaaG, Finance, leadership); the hero job is killing the rider-search phase in field dispatch.

The dark surface forces a small set of deliberate, documented overrides to the global system. They are catalogued in the flow’s design.md → “Deliberate divergences”. The two that future agents most need to know:

  • Brand signal is the canonical green #01E46F (logo bolt / primary.6), not the design-brief’s illustrative mint. Primary button stays #01E46F bg + dark text.
  • Hairline borders carry surface separation on this product only (see next section). The type stack stays on General Sans + JetBrains Mono — the brief’s Sora/Hanken were not adopted.

This is a web/desktop product (1440px). The .phone mobile shell and rsm-* mobile scaffold don’t apply directly, but every token, brand, and component foundation does. Before adding a new screen, read these sections of the master DESIGN.md:

hermes-* for Hermes-specific web components (driver list, trip detail, route map tile). Register in the global class-name ownership table.

Cards — borders (documented dark-surface exception)

Section titled “Cards — borders (documented dark-surface exception)”

The global rule is “cards have no strokes — box-shadow only.” That rule exists because shadow separates surfaces on light. On Hermes’s near-black canvas, shadow is invisible, so a uniform 7%-white hairline (--hair) is the correct, genre-standard separator. This is a deliberate, product-scoped exception — not drift. Do not “fix” it back to shadow-only; you will erase every surface edge on the dark map.

The part of the rule that still holds, hard:

  • ✅ Hairline borders are recessive and uniform (--hair / --hair-2) — for separation only.
  • ❌ No single-side accent stripe encodes state. State is the dot + badge + label, never a coloured edge alone. (Brief rule: pair colour with shape/label; never rely on hue.)
  • ❌ Never a coloured full-card fill as the only status signal — pair it with the badge.

For any future light Hermes surface (none today), revert to the global shadow-only rule.

The canonical interactive build is flows/god-view/ — the full command center (God View · Dispatch · Impact · Field Technician mobile). See its design.md for the brief→build map, the divergence ledger, and the states still to design.